School Counseling Apps That You Will Love

Are you searching for school counseling products that you can use with your learners? Check out the definitive list that we made. Who did we miss?

Cialfo – This is a guidance product that counselors and independent education consultants can use to manage and collaborate with their learners to better equip these kids for university. It has an extensive database of schools from around the world, which educators can access and recommendation letters on behalf of their learners during application season. Cialfo is accessible on the web, Android, iOS, and the WeChat App.

Emotional ABCs – This is a product that teaches socio-emotional abilities to young kids. Currently being utilized by more than 20,000 educators and school counselors nationwide. The program of study of video clips, group, and independent games and activities makes learning social-emotional abilities fun while helping model positive behaviors, which can aid with obstacles ranging from anxiety or frustration to acting out and impulse control.

My School Therapy – This product offers electronic documentation services for school therapists. My School Therapy incorporates into the workflow and eliminates redundancies. It also helps to simplify scheduling and reduce paperwork.

Smiling Mind – Developed by educators and psychologists, Smiling Mind is a mindfulness meditation program. It has both a web and product-based interface dedicated to helping people deal with the pressure and stress of everyday life. There are a variety of tailored programs for different age groups and challenges, including sports, mindfulness in the class, 7-9-year-olds, 10-12-year-olds, 13-15 year-olds, and 16-18 year-olds. Smiling Mind’s product enables you to track progress and offers a variety of different meditation lengths to meet your learners’ individual needs.

Social Adventures – Social Adventures is a self-contained resource to teach social abilities and friendship. Developed for kids between the ages of 3 and 13 years old, it can be utilized to teach learners how to initiate interactions, maintain interactions, negotiate, advocate, interpret non-verbal communication, negotiate personal space, and experience humor. The product contains over 80 activities that can be utilized in class, on playdates, or at home. Each section has detailed parent tips to assist with understanding how to help kids apply the abilities they are learning. And if you’re not sure where to start, Social Adventures has a sample eight-week beginner program to get you off on the right foot.

Quandary– Welcome to the world of Planet Braxos, a science fiction, narrative-driven game for mobile devices. Users play as the captain of the new human settlement on planet Braxos, shaping the direction of modern civilization and developing ethical reasoning abilities. This educational game involves many diverse characters with differing perspectives designed to make the game challenging and enlightening. Users learn to solve conflicts by exploring different facts, options, and opinions as a means of solving the colony’s problems. Quantary is designed for children aged 8 to 16 years old; however, it is a game that can be played by anyone.

Learner Tracking System – This software program tracks bullying, bad behavior, good character, and sends alerts directly to educators and school administrators. This software was integrated with character education exercises that promote kindness, communication, cooperation, and friendship and include lessons and activities stressing empathy and conflict resolution abilities for all learners.

Impero Education Pro V7– Impero Education Pro has online safety features and software that detect the kinds of words learners are typing or searching. Impero Software has a partnership with advocacy organizations to produce a list of keywords associated with issues such as self-harm, cyberbullying, sexting, radicalization, mental problems, and more to alert instructors and administrators when these keywords are detected.

CatapultEMS – Develop an emergency response plan that is clear, centralized, and always informed with real-time learner accounting. It offers important features such as instant emergency alerts and communication, open communication channels between educators and administrators, anonymous threat and bully reporting, and much more.

Calm Myself Down– This is an iOS product that trains autistic kids to control their emotional responses to challenges and situations. Developed by an ABA consultant, it uses Applied Behavior Analysis techniques to help kids manage tasks in smaller parts with rewards for a proper response. Kids select activities that help them relax; making these choices helps them to maintain control when the situation arises.

Classroom Traffic Lights– Classroom Traffic Lights lets educators assess learners’ emotional responses to new development without face-to-face confrontation. You simply ask the class to select an appropriate response and show their screen. The educator can immediately grade emotional responses and make changes where appropriate. This product can be utilized in a variety of class situations; it all comes down to your creativity.

Emotional ABCs – Is a product that teaches socio-emotional abilities to young kids. Currently being utilized by more than 20,000 educators and school counselors nationwide. The program of study of video clips, group, and independent games and activities makes learning social-emotional abilities fun while helping model positive behaviors, which can aid with obstacles ranging from anxiety or frustration to acting out and impulse control.

Peppy Pals – Follow the adventures of four brave animal friends and learn about emotions and friendship. This product helps kids enhance their emotional intelligence abilities. Download the product and join Sammy the horse, Eggy the dog, Izzy the owl, and Gabby the rabbit on an emotional rollercoaster ride in a colorful, exciting universe. Help them navigate through familiar experiences, play with them, or enjoy other mini games.

Playful Learning– Playful Learning uses unforgettable lessons to help guardians and educators form habits of heart and mind. Educational experts specially design the lessons to meet kids’ academic, social, and emotional needs. It based on the fact that kids have an innate desire to ask questions and impact the world around them positively. Kids are blank pages, defined by their experiences, and under the right circumstances, they take full advantage of the learning opportunities they encounter. Playful Learning provides the right circumstances and learning opportunities.

The Emotion Diary – Based on the principles of positive psychology, this product helps learners record and track their emotions over time. It can also be useful for managing conditions or disorders for guardians and educators as a tool to begin discussions with learners who need support or are going through a difficult time or for self-analysis. There are four add-on features to enhance The Emotion Diary: Therapist Feature, Emotional Dimensions Feature, Positives Feature, and Group Feature. Therapist Feature will assist learners working with a therapist to email their diary entries, filter and sort their diary, and add additional notes. Emotional Dimensions Feature will allow learners to add and remove emotional dimensions and switch on dimension labels and information. The Positives Feature lets learners record acts of kindness, things they are grateful for, and signature strengths. The Group Feature enables therapists or educators to track emotions by learner or client, load clients’ emotional diaries, and sort by client or category.

The Great Behavior Game – A website-based class management game, The Great Behavior Game enables educators to monitor learner behavior during lessons by awarding points or placing learners into timeout status with a single click. Designed for learners in Kindergarten through 5th grade, educators start the game each morning, and it runs throughout the school day with learners earning points and stars for positive behavior and being put in time out or a freeze when their behavior requires a consequence. While in time out or a freeze, learners cannot earn points or stars. When removed from time out or freeze status, their points are reset at zero. The Behavior Game keeps track of learner scores and provides reports to help educators troubleshoot learner behavior and communicate more effectively with guardians and other educators about both positive and negative learner behavior.

Sesame Street– Sesame Street is developed to assist kids in growing smarter, stronger, and kinder. It achieves this by pooling together a program of study that addresses children’s critical developmental needs with the elaborate use of media and fun. Sesame Street facilitates learning with real, measurable results, a fact borne out by numerous studies and nurtured through our research-intensive process. Far beyond ABCs and 123s, programs provide valuable lessons about health, emotional well-being, respect, and understanding to assist kids in growing up healthy, happy, and at home in their world.

If you liked this article, please check out some of our other resources.

College GPA Calculator– This allows college students to calculate and save their college GPA, record their semester performance, and track their entire academic career.

High School GPA Calculator– Allows high school students to calculate and track their high school GPA, record their scores and keep a handle on their cumulative academic performance.

Cumulative GPA Calculator– This allows high school and college students to calculate and save their cumulative GPA and determine how their future and current grades will affect their academic performance.

Grade Calculator– This allows students to determine their class grades by adding their assignments to calculate their total scores.

Weighted Grade Calculator– This allows students to swiftly calculate their weighted class grade by adding each assignment and its total value.

Final Grade Calculator– This allows students to calculate what score they must receive on their final exam to achieve their desired final class grade.

https://www.theedadvocate.org/ – Education News and Opinion

https://www.thetechedvocate.org/ – Edtech News and Opinion

https://pedagogue.app/  – Social Media Site for Teachers

https://edrater.com/ – User Generated School and College Reviews

https://entelechy.app/ – AI-Powered Personal Tutor