4th Grade Teaching and Learning Apps That You Will Love

Are you searching for products that you can use with your 4th-grade learners? Check out the definitive list that we made. Who did we miss?

Splash Math – Good for catching up, practice, or enrichment; Splash Math uses games and a built-in reward system to make math fun. Real-time progress reports are available for educators and guardians to pinpoint areas of concern or celebrate improvements. The product also has an option to email progress reports. Possessing 3 themes, space, candy, and jungle, Splash Math is customizable to learners’ interests and contains all major math skills from Kindergarten through 5th grade.

1000 Sight Words Superhero– Kids learn to read and spell the 1000 most commonly repeated words. The product groups these sight words into 50 sets containing 20 words each to avoid flooding the kid with 1000 words at once. To avoid  repetition, the pupil can highlight words already learned and focus on new words.

SpellingCity – SpellingCity is a product for vocabulary building, phonics instruction, and spelling practice. With over 40 games and activities, learners are guided through customizable word lists to increase vocabulary or keep up with the weekly spelling words. Designed to be utilized independently, SpellingCity provides instant feedback for learners and downloadable reports for educators and guardians. With their emphasis on reading, hearing, speaking, writing, breaking down, and playing with words, pupils learn new words across all the language domains and have fun while doing it.

Whooo’s Reading – The objective of Whooo’s Reading is accelerated reading comprehension and improved writing abilities. By using open-ended questions as an alternative of the standard true/false and multiple-choice style, learners are required to think independently about texts. The Whooo’s Reading program automatically reminds learners to enhance their writing by asking them to cite evidence or answer all the parts of a question. Educators can monitor learners’ reading with automatic quiz results, graded by the Whooo’s Reading product, available in the educator dashboard. To increase learner motivation, learners earn Wisdom Coins for reading and writing.

Word Hippo – is a one-stop site for all your word needs. It contains a dictionary, thesaurus, synonyms, antonyms, rhymes, example sentences, translations into over 80 languages, the ability to find words of different lengths based on specific letters or blends, the ability to find words in different forms (plural, past tense, present tense, etc.), and the ability to hear pronunciations. Word Hippo is particularly useful for ELL learners during writing or literacy classes or while playing a Scrabble-type game.

Study Island – is an all-in-one practice website for learners to work on literacy, math, science, and social studies abilities. It is built around state standards, so regardless of your location, the content and practice offered on the website will align with your class teaching. Study Island is a great tool for high stakes testing preparation and provides real-time progress monitoring for educators and guardians. Beyond practice, Study Island can also be integrated into class lessons for formative assessment and differentiation. It even enables educators to import NWEA MAP assessment information for individual learners and calculates a targeted learning path to fill in knowledge gaps!

Power Math– Power Math is a great way to master elementary math abilities. Via digital flashcards, learners will learn addition, subtraction, multiplication, and division. They can personalize and edit these; however, they want to help them best learn. All flashcards will then be generated randomly for an extra challenge in studying. You can even zero in on a particular skill, such as dividing by three or subtracting by five. Parents and educators are encouraged to assist kids with this product to promote learning, increase motivation, and praise correct answers.

Quick Fractions– This product aims to make fractions-associated problems easy for anyone willing to solve them. This product is suitable for children just starting with fractions, advanced learners, and even adults looking for a challenge. The game uses four levels to keep users occupied and entertained as they try to solve the problems. The first level is Equivalence, in which users solve equivalence problems using fractions, percentages, and decimals. The second is Compare, in which participants compare fractions, percentages, and decimals. The third is Addition and subtraction, which involves proper and improper fractions and mixed numbers using mental arithmetic. The fourth level is Multiplication and Division, in which mental arithmetic is utilized to multiply and divide all forms of fractions.

Math Fight– Math Fight is a battle between two math whizzes featuring split-screen capabilities. It is aimed at kids aged seven and up. The product features fundamental math questions that help learners speed, mental math, reflexes, and concentration.

Marble Math– With this app kids will learn how to solve math problems. With mazes, marbles, and math, your kid can have hours of fun and become a math genius at the same time. There is fun around each turn in the maze, so never be afraid to forge ahead. The product also enables you to return to previous problems and redo them if needed.

GameStar Mechanic– GameStar Mechanic, made for seven- to fourteen-year-olds, can be utilized by anyone. It is a community and a game established to introduce principles of game design and systems in an interactive environment. The features included in this product make it easier for children to play it alone or with their guardians.

iTalk2Learn iTalk2Learn is a math tutoring product that uses innovative tech to ensure students learn more naturally. This product results from a three-year collaborative European project to make an intelligent tutoring product that reinforces math learning for 5- to 11-year-old learners.

Smiling Mind– Developed by educators and psychologists, Smiling Mind is a mindfulness meditation program. It has a web and product-based interface dedicated to helping people deal with the pressure and stress of everyday life. There are various tailored programs for different age groups and challenges, including sports, mindfulness in the class, 7-9-year olds, 10-12-year-olds, 13-15-year-olds, and 16-18-year-olds. Smiling Mind’s product enables you to track progress and offers various meditation lengths to meet your learners’ individual needs.

Pili Pop English– This app is geared toward children five to ten. It enables them to practice English verbally, learn new abilities, learn new words, and learn pronunciation. Whether utilized for the native English speaker or bilingual kid, Pili Pop will lead your kid toward language fluency.

Kodable– Kodable teaches coding to children ages 4 through 10; it is the only comprehensive coding program on the market. This product can be utilized for individual learners or the whole school district. Kodable encourages problem-solving and critical-thinking abilities while informing kids of algorithms, syntax, variables, and more. These are all crucial abilities that coders must acquire to succeed in computer programming. With the assistance of the product’s fuzz family avatars, kids can learn computer science with friends.

Co-ordinates– This product incorporates practical tasks with the educator’s participation and can be utilized for kids between ages 5 and 14. It introduces five key areas needed to read maps; these abilities are intended to acquaint learners with the prerequisites for map reading. The product also serves as an introduction to linear equations.

Math Evolve– Math Evolve is designed for kids aged six and up to experience both story and practice modalities to learn math basics. This product features addition, subtraction, multiplication, division, and more. Math Evolve integrates math facts and mental math challenges in an entertaining game